“Creating a thrilling game experience is an art. With the science of playtesting, we help improving the experience.” Read all about the process of playtesting Killzone 3 in Bright Magazine (in Dutch).
Usability, Design and Human Behaviour
“Creating a thrilling game experience is an art. With the science of playtesting, we help improving the experience.” Read all about the process of playtesting Killzone 3 in Bright Magazine (in Dutch).