Dancing Uphill

Usability, Design and Human Behaviour


Articles in Human behavior


Augmented Reality: A new way of learning?

Picture-11Augmented Reality (AR) is no longer science fiction. The usage of AR is rising in our society. What is AR aiming on? On the enrichment of physical spaces with computer generated images and the availability of location based content. AR can be a strong potential for traditional ways of learning. But what does AR do with the withdrawal of knowledge and the processing of this knowledge? What should we take into account if we want to use AR effectively  for educational purposes?



Why don’t we actually read anymore?

492908123_e3a840ef88I still remember the good ‘old’ days in which I would go weekly to the library, sit there for hours and bring home a huge pile of often non-fictional books. I would get caught in the narrative, loose myself in the material and read the books I borrowed in less than a week. Unfortunately this isn’t the case anymore. Nowadays I don’t seem to get through a book easily. I get bored, can’t focus myself, get frustrated when in my opinion the author doesn’t seem to get to the point fast enough, loose the author’s argument(s) and miss CTRL+F so I can search on keywords in the book. What has happened? Let’s face it: we aren’t used to reading anymore




Why are we using Twitter anyway?

twitter-networkThe last couple of years online communities have been developing applications for users to share daily updates about their life, thoughts and whereabouts. Hyves provides a ‘WieWatWaar’ and Facebook has it’s own ‘Wall’ where users can update their friends. Twitter does it the light-weight way. It allows an easy and light-weight form of communication and enables users to broadcast and share information about their activities, opinions whereabouts and status. But why are we using Twitter anyway? Is it a tool that nourishes our social needs or is technology increasing our needs to keep track of out ‘friends’ every minute of the day?



Online processes: less is not always more

There seems to be a tendency to try and keep online processes (registration, checkout, etcetera) as short and flat as possible. This could have grown from the false notion that “people won’t click more than three times”, or the idea that longer processes lead to higher drop-off rates. The latter often being true, certainly when the process contains unnecessary steps: you might feel you really need a user’s net income when she is subscribing to your newsletter, she might very well feel differently.