“Creating a thrilling game experience is an art. With the science of playtesting, we help improving the experience.” Read all about the process of playtesting Killzone 3 in Bright Magazine (in Dutch).
Articles in Research method
Playtesting Killzone 3
How to: Squeeze your test users till the last drop
Do you recognize this?
Moderator: What’s your impression of this page?
Test user: Yeah, I like it.
Moderator: What do you like about it?
Test user: Well, you know. The colours are nice.
Little Things: pause 4 seconds and ask “how”
Chriss Noessel (Cooper) explains how pausing for four seconds can get you more information or additional detail. It’s difficult though:
Especially with a stranger, we don’t want to leave the conversation “hanging,” preferring instead to offer up some response or reflection on what the other has said.